class RedMark expands Scorch;

#exec TEXTURE IMPORT NAME=redsplat FILE=TEXTURES\redsplat.BMP LODSET=2
#exec TEXTURE IMPORT NAME=redsplat2 FILE=TEXTURES\redsplat2.BMP LODSET=2

simulated function BeginPlay()
{
   if ( FRand() < 0.5 )
      Texture = texture'redsplat';
   else
      Texture = texture'redsplat2';
}

simulated function AttachToSurface()
{
   bAttached = AttachDecal(100, vect(0,0,1)) != None;
}

defaultproperties
{
   MultiDecalLevel=2
   DrawScale=+0.65
   Texture=texture'redsplat'
}

